IRON WAKE CAMPAIGN EDITION · BUILD 08

Rotate for a wider battlefield. Portrait keeps the controls below the action.

FIELD MANUAL · BUILD 08

MAKE EVERY SHOT COUNT.

Choose any of six missions, or clear them in order. Read each objective, collect weapons, and watch the orange warning zones before attacks land. Hold J/X, the FIRE button, or the primary mouse button anywhere on the battlefield to shoot. Fire alone is straight ahead. Keep holding Fire while using the direction keys: A/D or Left/Right move and face that way; W/Up aims up, and up with left/right aims diagonally. S/Down crouches on the ground or aims down in the air. Release the aim direction to return to level fire. Mouse position never changes aim.

Move / aim / crouchWASD or ARROWS
Jump · hold for heightSPACE
Fire · hold for automatic fireJ or X
Throw grenadeK or C
Dash through incoming fireSHIFT
Cycle collected weaponsQ
Pause / resumeESC or P
01 / PULSEDependable mid-range fire. Keep pressure on moving targets.No heat. Reliable sustained damage.
02 / SPREADClose the distance for a heavy volley that stops advancing enemies.Strong up close. Damage falls with range.
03 / LANCELine up armored targets for a piercing shot. Watch your capacitor.Swap while it cools. No reload needed.

READ THE WARNING. A sniper line locks before its shot. Leave marked grenade zones; dash past a rusher, then punish its recovery. Grenades break shields. Blue supply markers restore armor; checkpoints save your position for your remaining lives.

Approach a marked control and stand near it to operate it automatically. Some sectors require a terminal shutdown or clearing an ambush. Complete the objective counter before heading to the exit. Optional tactical controls change the next fight. Look for the OPTIONAL marker; these controls never gate an exit. Optional salvage caches reward exploration. Medals reward survival and caches; accuracy and speed never reduce your medal. Accuracy counts a trigger pull as a hit when at least one round damages a target. Mission score and best clear time are saved separately for Soldier and Veteran.

Gamepad: left stick / D-pad to move and aim, A jump, X or RT fire, B grenade, RB dash, Y swap, Start pause.

Touch: slide the left joystick to run and aim; diagonals work with one thumb. Auto-fire starts on by default, leaving your right thumb free for jump, dash and grenades. Turn it off for manual FIRE. Hold JUMP for more height. Controls sit below the battlefield in portrait and beside it in landscape. Portrait uses a closer camera; enemies only begin firing once visible.

Sound starts when you deploy. Original synthesized music and effects. Your selected mission, cleared missions and best scores are saved on this device.